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Close-up of a white Meta Quest 3 headset seen from the frontMeta Quest 3 headset and two controllers on a pale gradient background

Meta Spatial SDK UI Set  • Declassified
An open-source UI kit Meta commissioned for the Quest SDK in Kotlin

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Client since 2024

The Challenge

Democratizing XR for Mobile Product Teams

Meta recognized that to scale the Horizon OS ecosystem, they needed to unlock the potential of the global mobile development community. The objective was not just to help developers port code, but to create a unified workflow that empowered entire product teams—designers and builders alike—to collaborate seamlessly. Meta called on L+R to define a solution that would allow these professionals to expand their current mobile applications into immersive spaces or build entirely new spatial concepts without abandoning their native languages and design paradigms.

Collage of people using VR headsets for gaming, work, fitness, and meetingsFour-panel montage of VR gaming, media, work, and fitness scenes
The Solution

Meta Spatial SDK UI Set

The breakthrough came in the form of the Meta Spatial SDK UI Set, a comprehensive toolkit designed to bridge the gap between 2D mobile design and 3D spatial environments.

Coding workstation with multiple monitors, phone, keyboard, and red backlightingDesk setup with code on monitors and a phone playing music
Mixed reality home view with floating Meta Quest store and people panelsMixed reality home view with floating Meta Quest store and people panels
For Builders

Kotlin-First Framework

The SDK allows developers to write spatial applications using Kotlin and standard Android Studio tools. This eliminates the need for game engines, enabling teams to leverage their existing codebases and skills to deploy high-quality immersive apps.

Office workers at monitors, one screen showing code in an editorPeople working at computers with code visible on a monitor
For Designers

Figma Component Library

We helped develop a robust Figma library that mirrors the SDK’s capabilities, enabling UI/UX designers to prototype spatial interfaces using familiar components and workflows. This allows design teams to visualize volumetric experiences without needing to learn 3D modeling software.

UI Set based on the Quest Design System, with component boards laid out in perspectiveUI Set based on the Quest Design System, with component boards laid out in perspective

Unified Workflow

By aligning the Figma components directly with the Kotlin codebase, the UI Set ensures that what designers create can be accurately and efficiently implemented by developers, streamlining the handoff process and accelerating iteration cycles.

Large wall display showing button styles in a design systemLarge UI board showing labeled button styles and states
The Impact

Unlocking a Massive Creator Economy

Released at Meta Connect 2025, the Meta Spatial SDK UI Set fundamentally transformed the mixed reality landscape by unlocking the ecosystem for approximately 6 million Android and 2.5 million Kotlin developers. By removing technical barriers, the toolset empowers the global community of UI/UX designers to translate their existing expertise into the spatial domain, effectively opening a multi-billion dollar market for immersive interface design. This democratization has immediately accelerated the deployment of high-quality productivity and media applications, enabling mobile-first companies to seamlessly extend their digital presence into the Meta Quest ecosystem with hybrid and fully immersive experiences.

Presenter on stage beside a large Meta Quest 3S headset and controllers slideMeta Quest 3S headset and controllers shown on a keynote presentation screen
The Bottom Line

Meta Spatial SDK UI Set turned spatial interface patterns into reusable foundations for builders. The broader challenge is helping teams move faster without sacrificing usability or craft. At L+R, competitive advantage comes from the deliberate intersection of strategy, design, engineering, and craft, with AI treated as a useful collaborator when it serves the problem. If your team needs to build on a new platform with confidence, bring the challenge to our team.

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